Lab
Walk through the museum with WASD or arrow keys. Paintings are front end experiments, computer desks are works. Stand in front of anything glowing and press E to interact.
Projects
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View project2026GladeKit
AI agent for game development
- Electron
- React
- TypeScript
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View project2025GladeCore
Powers games with local AI inference, TTS/STT, and custom model fine-tuning
- C++
- Unreal Engine
- Unity
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View project2023Cursed Crown
Co-Op Multiplayer, 3D action RPG built in Unreal Engine
- C++
- Unreal Engine 5
- GAS
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View project2026Prediction Market Trader
Autonomous trading agent for specific Kalshi markets
- Python
- Claude Agent SDK
- MCP
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View project2026FitCheck
Gamified social fashion app with AI-powered outfit scoring
- React Native
- Expo
- TypeScript
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View project2026Vibe Learning
Passive learning layer for AI-assisted development
- VS Code Extension
- TypeScript
- Node.js
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View project2026Everglade
Semi-idle AI companion mobile game built in Unity 2D
- Unity
- C#
- Local LLM inference
Lab
- Open experiment
Particle Field
Mouse-reactive particle network with proximity connections and repulsion physics.
- Canvas 2D
- requestAnimationFrame
- Spatial hashing
- Open experiment
Mesh Gradient
Organic gradient blobs using additive blending with gentle mouse attraction.
- Canvas 2D
- Radial gradients
- Composite ops
- Open experiment
Flow Field
Perlin noise-driven particle flow with trail persistence and cursor warping.
- Canvas 2D
- Noise functions
- Trail rendering
- Open experiment
Chromatic Pulse
Animatable CSS gradients driven by mouse position using @property registered custom properties.
- CSS @property
- conic-gradient
- mix-blend-mode
- Open experiment
Vertex Terrain
Real-time 3D terrain mesh rendered with raw WebGL2 shaders, displaced by simplex noise.
- WebGL2
- GLSL shaders
- Simplex noise
- Open experiment
Frequency Rings
Concentric SVG rings pulsing from microphone frequency bands with procedural fallback.
- Web Audio API
- SVG animation
- getUserMedia