Lab
Vertex Terrain
A 150x150 vertex grid displaced by layered simplex noise in a GLSL vertex shader. Raw WebGL2 — no Three.js. Move your cursor to create elevation peaks.
WebGL2 GLSL shaders Simplex noise
A 150x150 vertex grid displaced by layered simplex noise in a GLSL vertex shader. Raw WebGL2 — no Three.js. Move your cursor to create elevation peaks.